The China Mail - 'Resident Evil' makers marvel at 'miracle' longevity

USD -
AED 3.673042
AFN 63.503991
ALL 82.403989
AMD 368.150403
ANG 1.790403
AOA 918.000367
ARS 1465.449815
AUD 1.42575
AWG 1.8025
AZN 1.70397
BAM 1.705709
BBD 2.013483
BDT 122.708482
BGN 1.69088
BHD 0.37702
BIF 2985
BMD 1
BND 1.290663
BOB 6.90816
BRL 5.152304
BSD 0.999721
BTN 94.239742
BWP 13.585663
BYN 2.777729
BYR 19600
BZD 2.010527
CAD 1.415225
CDF 2280.000362
CHF 0.807055
CLF 0.02293
CLP 902.460396
CNY 6.769604
CNH 6.783725
COP 3452.68
CRC 453.506829
CUC 1
CUP 26.5
CVE 96.403894
CZK 21.091104
DJF 177.720393
DKK 6.516504
DOP 58.403884
DZD 133.34504
EGP 49.986489
ERN 15
ETB 158.37504
EUR 0.871881
FJD 2.235504
FKP 0.756415
GBP 0.755512
GEL 2.650391
GGP 0.756415
GHS 11.22504
GIP 0.756415
GMD 73.503851
GNF 8775.000355
GTQ 7.625892
GYD 209.119888
HKD 7.83685
HNL 26.68504
HRK 6.568104
HTG 130.583803
HUF 306.820388
IDR 17826.3
ILS 2.95976
IMP 0.756415
INR 94.330504
IQD 1310
IRR 1375000.000352
ISK 125.530386
JEP 0.756415
JMD 157.959917
JOD 0.70904
JPY 161.30504
KES 129.403801
KGS 87.450384
KHR 4010.00035
KMF 429.503794
KPW 900.00035
KRW 1527.650383
KWD 0.30793
KYD 0.833035
KZT 487.855928
LAK 22055.000349
LBP 89550.000349
LKR 333.641485
LRD 182.150382
LSL 16.405039
LTL 2.95274
LVL 0.60489
LYD 6.375039
MAD 9.225039
MDL 17.654036
MGA 4200.000347
MKD 53.732839
MMK 2099.727916
MNT 3581.295381
MOP 8.070939
MRU 40.060379
MUR 47.850378
MVR 15.450378
MWK 1737.000345
MXN 17.326504
MYR 4.137904
MZN 63.910377
NAD 16.403727
NGN 1360.440377
NIO 36.610377
NOK 9.680204
NPR 150.787532
NZD 1.741735
OMR 0.384983
PAB 0.999725
PEN 3.384039
PGK 4.38775
PHP 60.716504
PKR 278.325038
PLN 3.71375
PYG 6138.96617
QAR 3.640504
RON 4.568104
RSD 102.170373
RUB 73.103247
RWF 1464
SAR 3.74824
SBD 8.061424
SCR 13.683262
SDG 600.503676
SEK 9.57882
SGD 1.292404
SHP 0.746601
SLE 24.750371
SLL 20969.503664
SOS 571.503662
SRD 37.402504
STD 20697.981008
STN 21.4
SVC 8.747449
SYP 110.532098
SZL 16.403649
THB 32.890369
TJS 9.272075
TMT 3.5
TND 2.91175
TOP 2.40776
TRY 46.438204
TTD 6.779085
TWD 31.715038
TZS 2630.985038
UAH 44.909735
UGX 3638.520172
UYU 39.96965
UZS 12005.000334
VES 606.63266
VND 26310
VUV 118.773512
WST 2.751708
XAF 572.078806
XAG 0.015419
XAU 0.00024
XCD 2.70255
XCG 1.801643
XDR 0.703697
XOF 565.000332
XPF 104.250363
YER 238.603589
ZAR 16.458037
ZMK 9001.203584
ZMW 17.919703
ZWL 321.999592
  • CMSC

    0.0500

    22.37

    +0.22%

  • JRI

    0.0500

    12.67

    +0.39%

  • NGG

    -1.2400

    79.44

    -1.56%

  • BCC

    3.8500

    74.66

    +5.16%

  • RBGPF

    -0.5300

    60.61

    -0.87%

  • CMSD

    0.0000

    22.29

    0%

  • RIO

    -2.5900

    100.08

    -2.59%

  • AZN

    -2.9600

    174.93

    -1.69%

  • BCE

    0.0000

    23.28

    0%

  • GSK

    -1.4800

    50.67

    -2.92%

  • BTI

    -0.5800

    58.91

    -0.98%

  • RELX

    -0.8300

    31.18

    -2.66%

  • BP

    -1.0400

    39.1

    -2.66%

  • VOD

    -0.2300

    14.3

    -1.61%

  • RYCEF

    -0.0300

    18.4

    -0.16%

'Resident Evil' makers marvel at 'miracle' longevity
'Resident Evil' makers marvel at 'miracle' longevity / Photo: © AFP/File

'Resident Evil' makers marvel at 'miracle' longevity

When zombie-blasting survival game "Resident Evil" launched on the very first PlayStation console in 1996, Japanese publishers Capcom never thought the series would reach tens of millions of people or endure for three decades.

Text size:

The franchise has become Capcom's biggest, spawning a string of sequels as well as film and TV spinoffs and competing over the years with the more psychological "Silent Hill" to give horror fans goosebumps.

"I think it's a miracle that we've made it this far" since the first episode, producer Masato Kumazawa told AFP through an interpreter at the vast Gamescom trade fair in Cologne, Germany, last week.

"Requiem" -- the ninth "Resident Evil" game -- will land on February 27, although the opening minutes were available for fright-hungry gamers in Cologne.

Protagonist Grace is seen being chased by a terrifying blind creature through the halls of a manor house.

Where previous instalments have swept players off to Louisiana and eastern Europe, the new game follows an investigation by a young American woman into her mother's death.

It's a return to a classic formula and the fictional Raccoon City setting of the first few games in the near-30-year-old series from publisher Capcom.

"It was time after those two (previous) games to go back to a very well-known setting," the game's director Koshi Nakanishi said.

More than 170 million copies of "Resident Evil" games have been sold over the franchise's lifetime, with Capcom alternating between original instalments and remakes since 2017.

That makes the series by far the Japanese publisher's most valuable, ahead of well-loved properties like "Street Fighter" and "Monster Hunter".

- 'Universal horror' -

"Surprise and freshness is what keeps the game selling even after 30 years," Kumazawa said.

Each instalment plays with locations, characters and gameplay styles -- from high-octane third-person action to first-person survival adventures like "Requiem" in which players constantly feel hunted.

Kumazawa added that while it's made in Japan, the series is "culturally designed to be universal horror for all fans" worldwide.

While the popularity of "Resident Evil" has inspired film and TV adaptations, it is not the only Japanese-made saga in the survival horror market.

Three years younger than "Resident Evil", the rival game "Silent Hill" has had a less linear journey.

With it Stephen King-influenced atmosphere, the first two instalments scored moderate success before declining in the 2000s, prompting a 10-year hiatus.

But all along "Silent Hill" producer Motoi Okamoto of publisher Konami was sniffing around the indie horror scene for the right developer.

He ultimately landed on Polish studio Bloober Team -- makers of games like "The Medium" and "Blair Witch" -- to remake "Silent Hill 2".

With more than two million copies sold in the months after its October 2024 launch, that release reignited passion for the series and set up the upcoming "Silent Hill f".

- One 'Silent Hill' per year? -

Set to appear on September 25, "f" tells the grisly story of a 1960s-era Japanese high school student, in an original scenario cooked up by Taiwanese studio NeoBards.

The team moved on from the American setting of previous iterations as "that became very tiring on players, it became a very samey experience," Okamoto said, also speaking through an interpreter.

"To make Silent Hill stand out, we needed to partner up with these teams" who bring "a varied background of experience and... individuality," he added.

Bloober Team are already working on a remake of the original "Silent Hill", while US studio Annapurna Interactive are co-developing another title -- feeding Okamoto's ambition to release one game per year in future.

"Resident Evil" producer Kumazawa believes that the "two major Japanese survival horror franchises have stimulated each other" over the almost 30 years they've co-existed.

But Okamoto sees two games offering "very different experiences".

His "Silent Hill" is "a psychological horror game, where you must face up to your own traumas," he outlines.

"Resident Evil" director Nakanishi, by contrast, highlights that in each game in the series "you always beat your enemy in the end."

"It's a very satisfying liberation from the tension that builds up throughout the game".

W.Tam--ThChM