The China Mail - Gaming sector recovery on flamboyant display at ChinaJoy expo

USD -
AED 3.672498
AFN 65.504229
ALL 80.193613
AMD 365.443623
ANG 1.789783
AOA 918.000433
ARS 1490.455074
AUD 1.411542
AWG 1.80125
AZN 1.699459
BAM 1.690479
BBD 2.011669
BDT 122.606854
BGN 1.696366
BHD 0.37668
BIF 2985.954449
BMD 1
BND 1.277583
BOB 11.640953
BRL 5.222395
BSD 0.998833
BTN 95.261679
BWP 13.45607
BYN 3.037988
BYR 19600
BZD 2.008816
CAD 1.387605
CDF 2272.999818
CHF 0.811855
CLF 0.023213
CLP 913.600415
CNY 6.743199
CNH 6.742805
COP 3115.519253
CRC 449.371191
CUC 1
CUP 26.5
CVE 95.306625
CZK 20.924702
DJF 177.864212
DKK 6.462965
DOP 58.464065
DZD 131.663425
EGP 50.234346
ERN 15
ETB 161.573793
EUR 0.86453
FJD 2.234197
FKP 0.739036
GBP 0.738704
GEL 2.610324
GGP 0.739036
GHS 10.937378
GIP 0.739036
GMD 73.500197
GNF 8773.931458
GTQ 7.6209
GYD 208.928649
HKD 7.846982
HNL 26.775574
HRK 6.512302
HTG 130.645231
HUF 313.868996
IDR 17828.1
ILS 2.955101
IMP 0.739036
INR 95.450498
IQD 1308.440296
IRR 1374587.502594
ISK 122.894362
JEP 0.739036
JMD 158.174511
JOD 0.709049
JPY 159.31503
KES 129.09806
KGS 87.449871
KHR 4041.661265
KMF 426.999728
KPW 900.000294
KRW 1416.609785
KWD 0.30868
KYD 0.832361
KZT 463.468603
LAK 22542.892951
LBP 89443.536886
LKR 332.365271
LRD 181.287005
LSL 16.158607
LTL 2.95274
LVL 0.60489
LYD 6.359825
MAD 9.264013
MDL 17.319677
MGA 4300.099399
MKD 53.178616
MMK 2099.791609
MNT 3596.010349
MOP 8.073123
MRU 40.112364
MUR 47.106174
MVR 15.45028
MWK 1731.967674
MXN 17.007555
MYR 4.0859
MZN 63.909745
NAD 16.158607
NGN 1359.570083
NIO 36.760448
NOK 9.4776
NPR 152.41886
NZD 1.69746
OMR 0.381252
PAB 0.998833
PEN 3.368858
PGK 4.486797
PHP 61.464998
PKR 277.41994
PLN 3.724525
PYG 5995.073253
QAR 3.641125
RON 4.526701
RSD 101.421842
RUB 84.020318
RWF 1468.77566
SAR 3.750032
SBD 8.048583
SCR 13.755996
SDG 600.498751
SEK 9.530199
SGD 1.27907
SHP 0.740866
SLE 24.50468
SLL 20969.499227
SOS 570.811185
SRD 37.974495
STD 20697.981008
STN 21.176369
SVC 8.739358
SYP 13001.999906
SZL 16.156273
THB 33.143013
TJS 9.223994
TMT 3.51
TND 2.928476
TOP 2.40776
TRY 47.841255
TTD 6.76693
TWD 32.021601
TZS 2646.873244
UAH 44.681879
UGX 3710.618436
UYU 40.019016
UZS 11890.747223
VES 770.109102
VND 26148.5
VUV 117.940389
WST 2.73449
XAF 566.970915
XAG 0.015456
XAU 0.000229
XCD 2.70255
XCG 1.800078
XDR 0.707052
XOF 566.970915
XPF 103.081378
YER 237.195625
ZAR 16.18059
ZMK 9001.204446
ZMW 18.87722
ZWL 321.999592
  • CMSC

    -0.0250

    21.45

    -0.12%

  • VOD

    0.2000

    16.42

    +1.22%

  • NGG

    -0.1500

    81.05

    -0.19%

  • RIO

    -0.4100

    95.68

    -0.43%

  • RYCEF

    0.1300

    20.84

    +0.62%

  • BCE

    0.1500

    23.47

    +0.64%

  • AZN

    -0.7900

    156.45

    -0.5%

  • RBGPF

    0.0000

    71.34

    0%

  • GSK

    -0.4785

    49.52

    -0.97%

  • BTI

    -0.2900

    57.06

    -0.51%

  • CMSD

    -0.0100

    21.58

    -0.05%

  • BCC

    -0.8900

    83.24

    -1.07%

  • JRI

    0.0635

    12.61

    +0.5%

  • RELX

    -0.2400

    34.43

    -0.7%

  • BP

    0.2196

    42.53

    +0.52%

Gaming sector recovery on flamboyant display at ChinaJoy expo
Gaming sector recovery on flamboyant display at ChinaJoy expo / Photo: © AFP

Gaming sector recovery on flamboyant display at ChinaJoy expo

A long-haired sorcerer wearily checked his smartphone as elves and androids bustled past at the digital entertainment expo ChinaJoy on Friday, the crowds a testament to the local gaming industry's tentative recovery after a period on pause.

Text size:

China is the world's largest market for video games, but the sector has been through a tough time in recent years thanks to a government crackdown that restricted player hours and strangled new licences.

But as the vast exhibition halls in Shanghai boomed with the excited chatter of cosplaying attendees, industry insiders were upbeat about the future.

"I fully see the recovery is happening. And we truly believe the market of China will keep growing rapidly," the Shanghai managing director of gaming giant Ubisoft, Yang Zhi Hong, told AFP.

At rival company Blizzard's booth, a row of players wearing headsets frowned in concentration while onlookers watched their progress on a big screen.

Blizzard, which produces the globally popular "World of Warcraft" (WoW), will make a much-anticipated return to China in August after a contract dispute with Chinese partner NetEase saw its servers in the country taken offline for more than a year and a half.

"Being able to play on the Chinese servers again is like returning home from wandering around foreign lands with people whose languages I don't speak," an "extremely excited" WoW fan named Wang Wenzheng told AFP.

WoW attracted millions of Chinese users at its peak, but that figure is small potatoes compared to some homegrown gaming companies' stats.

Popular games like Tencent's "League of Legends" or MiHoYo's "Genshin Impact" boast tens of millions of monthly domestic players.

"'Genshin Impact' is a game of special meaning to me," said Wang Xintao, an artificial intelligence researcher who came dressed as the game character Zhongli.

"I started playing it... during a very difficult time of my life," the 25-year-old said, adding "it can bring me a quiet sense of happiness".

First-time ChinaJoy visitor Liu Xiao, a 21-year-old livestreaming host from northern Hebei province, said the vibe was that of "a very friendly family".

"I'm a very shy person. But I come to ChinaJoy to overcome my shyness."

- 'Too strict' -

Ubisoft's Yang said there was "no secret" to doing well in the lucrative Chinese market.

"The player is the only thing we need to care about and nothing else," he said.

China has presented some unique challenges to the industry in recent times, though.

At ChinaJoy, a dozen or so young gamers gathered in army costumes around a placard protesting a livestreaming ban on "Tom Clancy's Rainbow Six Siege", a tactical shooter game produced by Ubisoft.

Regulatory hurdles for new games remain relatively large, with formal approval from authorities needed before release.

One of the costumed "Rainbow Six" fans, a 16-year-old student who gave his name as Nokk, said his beloved game had consistently failed to get a licence.

"Generally speaking, I think the regulations of China's gaming industry are a bit too strict," he told AFP.

Since 2021, children under 18 have only been allowed to play online for an hour on Fridays, Saturdays and Sundays during school terms, with real-name identification procedures in place to stop minors lying about their age.

"As a global company... we need to follow the local laws and the regulations very strictly," said Ubisoft's Yang.

"All the products we're (bringing) into China, we will do the localisation for sure, and do a lot of compliance work to let it fit into the China market."

He said he thought there was "still space" for companies to expand in China -- and that seizing new opportunities offered by AI would be key.

From AI-generated narratives, to AI-powered tools that help world-build, "this tech is not (just) on the paper... it has been already applied into our pipeline, into our workflow", he said.

A.Kwok--ThChM