The China Mail - 'World of Warcraft' still going strong as it celebrates 20 years

USD -
AED 3.672504
AFN 65.503991
ALL 80.193613
AMD 365.443623
ANG 1.789783
AOA 918.000367
ARS 1475.150612
AUD 1.415829
AWG 1.80125
AZN 1.70397
BAM 1.690479
BBD 2.011669
BDT 122.606854
BGN 1.696366
BHD 0.37668
BIF 2985.954449
BMD 1
BND 1.277583
BOB 11.640953
BRL 5.222404
BSD 0.998833
BTN 95.261679
BWP 13.45607
BYN 3.037988
BYR 19600
BZD 2.008816
CAD 1.38765
CDF 2273.000362
CHF 0.813662
CLF 0.023213
CLP 913.600415
CNY 6.743204
CNH 6.74452
COP 3115.519253
CRC 449.371191
CUC 1
CUP 26.5
CVE 95.306625
CZK 20.930304
DJF 177.864212
DKK 6.460604
DOP 58.464065
DZD 131.663425
EGP 49.854358
ERN 15
ETB 161.573793
EUR 0.864504
FJD 2.234204
FKP 0.739036
GBP 0.73929
GEL 2.610391
GGP 0.739036
GHS 10.937378
GIP 0.739036
GMD 73.503851
GNF 8773.931458
GTQ 7.6209
GYD 208.928649
HKD 7.84715
HNL 26.775574
HRK 6.512304
HTG 130.645231
HUF 313.830388
IDR 17828.1
ILS 2.955104
IMP 0.739036
INR 95.450504
IQD 1308.440296
IRR 1374587.503816
ISK 122.903814
JEP 0.739036
JMD 158.174511
JOD 0.70904
JPY 159.30404
KES 129.09806
KGS 87.450384
KHR 4041.661265
KMF 427.00035
KPW 900.000294
KRW 1416.610383
KWD 0.30868
KYD 0.832361
KZT 463.468603
LAK 22542.892951
LBP 89443.536886
LKR 332.365271
LRD 181.287005
LSL 16.158607
LTL 2.95274
LVL 0.60489
LYD 6.359825
MAD 9.264013
MDL 17.319677
MGA 4300.099399
MKD 53.178616
MMK 2099.791609
MNT 3596.010349
MOP 8.073123
MRU 40.112364
MUR 47.103741
MVR 15.450378
MWK 1731.967674
MXN 17.023504
MYR 4.085904
MZN 63.910377
NAD 16.158607
NGN 1359.570377
NIO 36.760448
NOK 9.442604
NPR 152.41886
NZD 1.677149
OMR 0.381252
PAB 0.998833
PEN 3.368858
PGK 4.486797
PHP 61.465038
PKR 277.41994
PLN 3.72275
PYG 5995.073253
QAR 3.641125
RON 4.526704
RSD 101.421842
RUB 83.996716
RWF 1468.77566
SAR 3.752773
SBD 8.048583
SCR 13.755996
SDG 600.503676
SEK 9.527038
SGD 1.279604
SHP 0.740866
SLE 24.503667
SLL 20969.499227
SOS 570.811185
SRD 37.974504
STD 20697.981008
STN 21.176369
SVC 8.739358
SYP 13001.999906
SZL 16.156273
THB 33.143038
TJS 9.223994
TMT 3.51
TND 2.928476
TOP 2.40776
TRY 47.867504
TTD 6.76693
TWD 32.021604
TZS 2646.873244
UAH 44.681879
UGX 3710.618436
UYU 40.019016
UZS 11890.747223
VES 770.109104
VND 26148.5
VUV 117.940389
WST 2.73449
XAF 566.970915
XAG 0.015456
XAU 0.000229
XCD 2.70255
XCG 1.800078
XDR 0.707052
XOF 566.970915
XPF 103.081378
YER 237.203589
ZAR 16.16923
ZMK 9001.203584
ZMW 18.87722
ZWL 321.999592
  • CMSC

    -0.0250

    21.45

    -0.12%

  • BCC

    -0.8900

    83.24

    -1.07%

  • JRI

    0.0635

    12.61

    +0.5%

  • NGG

    -0.1500

    81.05

    -0.19%

  • BTI

    -0.2900

    57.06

    -0.51%

  • RIO

    -0.4100

    95.68

    -0.43%

  • RBGPF

    0.0000

    71.34

    0%

  • BCE

    0.1500

    23.47

    +0.64%

  • GSK

    -0.4785

    49.52

    -0.97%

  • RELX

    -0.2400

    34.43

    -0.7%

  • CMSD

    -0.0100

    21.58

    -0.05%

  • VOD

    0.2000

    16.42

    +1.22%

  • AZN

    -0.7900

    156.45

    -0.5%

  • RYCEF

    0.1300

    20.84

    +0.62%

  • BP

    0.2196

    42.53

    +0.52%

'World of Warcraft' still going strong as it celebrates 20 years
'World of Warcraft' still going strong as it celebrates 20 years / Photo: © AFP/File

'World of Warcraft' still going strong as it celebrates 20 years

As it celebrates its 20th birthday, online video game "World of Warcraft" has demonstrated a rare longevity thanks to its loyal following and constant evolutions.

Text size:

"It is inspiring to be able to work on this rare game that has touched so many lives, and to also feel the burden of carrying that forward," Ion Hazzikostas, the current director of the game, told AFP at the Gamescom trade show in Germany in August.

As an early fan of "WoW" he joined California-based Blizzard, the American developer of the title, in 2008 before climbing the ranks.

Although it was not the first massively multiplayer online role-playing game (a genre known as MMORPG) when it was released in 2004, "World of Warcraft" was an instant success, quickly attracting several million players worldwide.

It benefited from the popularity of the Warcraft brand, a saga of real-time strategy games launched ten years earlier by Blizzard, which was bought by Microsoft in 2023.

In the game, two factions face off in a fantasy universe populated by orcs and elves where thousands of players can connect and cooperate simultaneously, in exchange for a monthly subscription of $15 a month.

It was the social aspect of the experience, still in its infancy at the time, that appealed to players.

"It was a precursor," said Olivier Servais, a specialist in online communities. "Blizzard focused on guilds and communities on a human scale, bringing together between 30 and 200 players."

In these groups, "people flirt, they confide about their daily lives", weddings and funerals are organised, and the game becomes "a pretext to socialise", he said.

"WoW" was born the same year as Facebook, and comprised key elements such as online interactions and communities that would help create today's globalised social networks.

"It was many people's first real exposure and connection to people in a digital virtual environment. And that was part of the magic, and that's a hard thing to replicate," Hazzikostas said.

Since then, other popular games such as "Fortnite" or "League of Legends" have adopted similar codes.

- 'Monument' -

At its peak in the 2010s, "World of Warcraft" claimed more than 10 million active accounts, though the number could be higher because many people often share one account, in Asia, in particular.

Blizzard no longer reveals the number of accounts, but "WoW" remains popular across the world.

"We are not resting on our laurels, or coasting gently off into the sunset," Hazzikostas said.

Its 10th extension, "The War Within", was released in August with new domains to explore and other changes.

"Twenty years later, it remains a monument but in a gaming market that has completely changed," Servais said.

Hazzikostas said Blizzard is "trying new ambitious things to shake up what we've done and keep that vibrant".

"I don't see an end point to 'World of Warcraft' on the horizon today," he said, drawing parallels with franchises such as Marvel or Star Wars.

H.Ng--ThChM