The China Mail - Sweden's small game studios punching above their weight

USD -
AED 3.673042
AFN 65.000368
ALL 81.503989
AMD 360.340403
ANG 1.789785
AOA 918.000367
ARS 1544.046724
AUD 1.454757
AWG 1.8
AZN 1.70397
BAM 1.75029
BBD 2.013844
BDT 124.537437
BGN 1.747831
BHD 0.37735
BIF 3010
BMD 1
BND 1.281347
BOB 11.99429
BRL 5.504904
BSD 0.999897
BTN 93.858629
BWP 13.774679
BYN 2.994523
BYR 19600
BZD 2.011053
CAD 1.41135
CDF 2320.000362
CHF 0.820469
CLF 0.02484
CLP 977.630396
CNY 6.676504
CNH 6.67282
COP 3251.53
CRC 453.465426
CUC 1
CUP 23.998962
CVE 99.403894
CZK 21.83445
DJF 177.720393
DKK 6.708504
DOP 60.750393
DZD 136.38704
EGP 53.769786
ERN 15
ETB 161.203874
EUR 0.896804
FJD 2.25525
FKP 0.7479
GBP 0.748671
GEL 2.59504
GGP 0.7479
GHS 11.68504
GIP 0.7479
GMD 74.503851
GNF 8857.503848
GTQ 7.64085
GYD 209.627114
HKD 7.84215
HNL 27.07504
HRK 6.76901
HTG 131.052321
HUF 326.000354
IDR 18108.5
ILS 3.18593
IMP 0.7479
INR 94.04725
IQD 1514
IRR 1891353.000352
ISK 122.790386
JEP 0.7479
JMD 158.687685
JOD 0.70904
JPY 158.50504
KES 129.950385
KGS 87.447804
KHR 4080.00035
KMF 442.00035
KPW 899.999961
KRW 1363.803789
KWD 0.31098
KYD 0.833408
KZT 448.201333
LAK 22505.000349
LBP 89550.000349
LKR 332.502562
LRD 170.303772
LSL 16.560381
LTL 2.95274
LVL 0.60489
LYD 6.430381
MAD 9.757504
MDL 17.8737
MGA 4595.000347
MKD 55.203803
MMK 2099.697346
MNT 3600.739032
MOP 8.072028
MRU 40.250379
MUR 47.030378
MVR 15.403739
MWK 1737.000345
MXN 18.62534
MYR 4.061504
MZN 63.903729
NAD 16.560377
NGN 1347.210377
NIO 36.610377
NOK 9.459904
NPR 150.173627
NZD 1.803102
OMR 0.384144
PAB 0.999964
PEN 3.442504
PGK 4.492039
PHP 63.108038
PKR 276.625038
PLN 3.94555
PYG 6249.384815
QAR 3.643038
RON 4.792204
RSD 105.586038
RUB 81.925564
RWF 1475
SAR 3.754695
SBD 8.048583
SCR 14.018084
SDG 601.503676
SEK 9.894504
SGD 1.282604
SHP 0.748923
SLE 22.950371
SLL 20969.504398
SOS 571.503662
SRD 37.583504
STD 20697.981008
STN 22.275
SVC 8.748764
SYP 13001.999685
SZL 16.560369
THB 33.550369
TJS 9.224126
TMT 3.5
TND 2.985504
TOP 2.40776
TRY 50.141304
TTD 6.780829
TWD 32.775304
TZS 2642.503628
UAH 45.297
UGX 4089.81484
UYU 40.226773
UZS 12000.000334
VES 896.316404
VND 25582.5
VUV 119.504303
WST 2.787821
XAF 588.264929
XAG 0.019249
XAU 0.00024594347
XCD 2.70255
XCG 1.801976
XDR 0.707052
XOF 588.264929
XPF 107.450363
YER 236.625037
ZAR 16.51847
ZMK 9001.203584
ZMW 20.318702
ZWL 321.999592
SSP 5745.505339
MXV 2.095424
  • RYCEF

    0.4000

    19.71

    +2.03%

  • CMSC

    0.0000

    20.4

    0%

  • BTI

    0.4200

    56.05

    +0.75%

  • BP

    0.2800

    44.43

    +0.63%

  • RBGPF

    1.6000

    67

    +2.39%

  • RIO

    -0.1500

    94.41

    -0.16%

  • AZN

    -0.4300

    166.15

    -0.26%

  • GSK

    0.4600

    49.7

    +0.93%

  • BCE

    -0.4100

    20.56

    -1.99%

  • NGG

    -0.2500

    75.24

    -0.33%

  • VOD

    -0.0400

    16.58

    -0.24%

  • RELX

    -0.4500

    33.07

    -1.36%

  • BCC

    -0.5500

    76.59

    -0.72%

  • CMSD

    -0.0300

    20.27

    -0.15%

  • JRI

    -0.2500

    10.77

    -2.32%

Sweden's small game studios punching above their weight
Sweden's small game studios punching above their weight / Photo: © GETTY IMAGES NORTH AMERICA/AFP/File

Sweden's small game studios punching above their weight

"Minecraft", "Valheim", and "Raft", just to name a few: Small or even one-man teams from Sweden have produced more video game hits than one would expect from a small country.

Text size:

"It's the cold weather -- you sit inside, you game, you don't really have anything to do outside," Philip Westre, who co-founded the small game developer Landfall, mused when asked to explain the success of Sweden's gaming industry.

Housed in a villa in a sleepy suburb west of Stockholm, the studio -- which has around 10 employees -- has just had a surprise hit of its own.

The walls of the small corner office are adorned with inspirational artwork from Japanese animator Hayao Miyazaki, framed covers of old games and a shelf with plush toys.

In line with their tradition of new releases on April 1, they recently published their latest game: "Content Warning".

The object of the goofy multiplayer romp is to film your friends being scared and upload the videos to the imagined social media platform SpookTube -- hoping for them to go viral.

To help get the ball rolling, Landfall decided the game would be free for one day, but did not invest in any advertising.

To the company's surprise, over six million people jumped at the offer in the first 24 hours.

Programmer Zorro Svardendahl said one of the company's goals was to beat their previous record for the number of people playing at the same time on gaming platform Steam.

Known as concurrent players, the metric is commonly used in the industry to assess a game's popularity. Landfall's previous record was 29,000.

"Day two, I think we reached 200,000 ... which is pretty wild," Svardendahl told AFP.

- Moving fast -

"Content Warning" is only the latest example of small Swedish teams finding massive success.

In early 2021, the Viking-themed "Valheim" -- created by a five-person team -- was released by the studio Iron Gate and quickly found a global audience, going on to sell over 12 million copies.

Another breakout hit, "Raft" -- where players are tasked with surviving aboard a raft floating in the ocean -- was created by three students attending Uppsala University.

The most famous example is of course "Minecraft", which was first developed by one person: Markus "Notch" Persson.

Since its original release on May 17, 2009, "Minecraft" has become the best-selling video game in history, with the company Mojang announcing in 2023 it had surpassed 300 million units sold.

"I think that small teams can work and move really fast," Svardendahl said.

Decisions can be made by individuals based on what feels right, rather than having to negotiate approvals through multi-tiered corporate bureaucracy, he explained.

Svardendahl believes the more nimble approach of a smaller team was key to the success of "Content Warning", which was developed in a mere six weeks.

But some of Sweden's game developers have grown into major studios with hundreds of employees, such as DICE -- creators of the "Battlefield" series -- and Massive Entertainment -- currently developing the upcoming "Star Wars Outlaws".

The Nordic country is also home to video game behemoth Embracer, which controls a slew of studios and owns the "Tomb Raider" franchise.

Despite having a population of just 10.5 million people, Swedish games have been downloaded seven billion times, according to the Swedish Games Industry, which estimates that every fourth person in the world has played a game made in Sweden.

In 2022, the country's game developers had a combined revenue of 32.5 billion kronor ($3 billion).

Per Stromback, president of the Swedish Games Industry, said several factors explained the country's gaming success.

It has a number of quality schools training a competent workforce, as well as a culture conducive to teamwork.

- 'Self-fulfilling prophecy' -

In addition, Sweden's small size meant developers sought out an international audience early on.

"We now also have several decades of tradition in the industry," Stromback told AFP.

The first seeds of the Swedish scene can be found in the "nerd culture" of the 1980s, he said.

The pioneers learned programming on Commodore 64 computers, while they picked up game mechanics from role-play games.

"Nobody then realised that it would become a billion-dollar industry," Stromback said.

At Landfall, Westre pointed out that Swedes are also big gamers themselves.

"Gaming culture is very, very strong here, both on gaming and development," he said.

Svardendahl added that the culture had begun to feed itself, with younger developers inspired by their predecessors.

As "a really big Minecraft fan", he himself was psyched when he learned the game had been developed in his home country.

"It's a bit of a self-fulfilling prophecy. Because I knew people made games in Sweden, I knew I could make games in Sweden."

S.Davis--ThChM